muse, sketch

Hyperreality

I happened on this article and blog a week or two ago and it’s got me pretty excited. First, the name of the site is great — failedarchitecture. Not unlike baseball, architecture’s playing a tough ball game of success vs. failure. We’re talking about stats where edging below 50% is considered phenomenal. More often than not, the chances are pretty low for ringing out truly remarkable and amazing work of architecture. Not that there are not enough successes versus failures out there, but architecture in itself is just such a long long process. But I digress — the baseball season just wrapped up (congrats to the Red Sox!) so that was on my mind.

What’s fascinating about this article? Aside from the excellent examples of explorations in AR, I think the author has really highlighted the increased importance that AR can play in our urban environment.  Hyperreality is a fantastic video, definitely take a look. The overlay of digital information added to an extreme case of gamification and identity crisis really sheds light on a potential future for humanity. Both terrifying and inspiring, to say the least.

“Matsuda’s film ultimately suggests that augmented reality may become so commonplace as to be essential to making sense of one’s world.”

The merging of AR with reality reminds me an old anime from 2007 I watched, called Dennou Coil. That feeling when a majority of life is experienced through a digital overlay, including pets.

dennou

dennou coil screenshot from the internet

I was also excited to read about ‘Urban Tapestries‘, a research project that combined the flexibility of the mobile device and GIS with internet technology to develop a network of shared locations. It reminds me of an early predecessor to the ‘check-in’ app Foursquare or Facebook’s check-in status update. I’m intrigued with this project, particularly because it explores something very similar to what I had in mind. The article puts it best: a “thoughtfully-considered and collectively-generated vision of spatial augmentation through mobile digital technology”.

While the project was completed well over 10 years ago, this level of depth and expanse of a research project is along the trajectory of where I want my project to go. But who knows, things may divert once I actually start developing.

“At turns both wildly hypothetical and eerily prescient, Headmap explores in-depth the implications of “location-aware” augmented reality as a kind of “parasitic architecture” affording ordinary people the chance to annotate and re-interpret their environments.”

So what of my turtle of a project so far? Well test 007, part of my ‘site series’ is underway. By means of a sketch below. I’ll pick up the pace quite soon, just been delayed by my distracted nature of being interested in too many things at the same time.

Following along with the construction of the project I’m working on in my full-time job has been very helpful though, so the goal is to keep up with that in the near future. I’m probably a couple weeks behind relative to what’s actually happening on site, but as I mentioned in the beginning of this post, architecture just takes so so long. So I think I will catch up soon enough. Cheers!

sketch 007

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