muse, sketch

June // Monthly Update

Remember when life was less busy? I don’t.

Work has been picking up, as the project enters some critical design decision phases before things get approved and underway. Hard to believe the building is slated to open in less than a year! It’s been quite rewarding, and really pushing my site series tests along.  My interests have been so divided lately, I can’t help but jump from one thing to another.

For a delayed June update, my UI tests and designs will have to wait, but here’s a sketch completing the envelope ahead of a possible interior site series tests:

test 011 sketch.jpg

As well as some cool reads I picked up along the way:

 

  1. Augmented Reality for LEGO Construction with iPhone
    This is pretty cool! It was actually the recent apple keynote introducing ios12 AR features that really sparked my interest in developing this idea further. It’s clearly taken off, and LEGO is an excellent way to promote the technology as well as further everyone’s love for building things!
  2. Unity Reflect: BIM to real-time 3D in one click for better design decisions
    Here’s another interesting one, Unity taking on more and more roles within the AEC industry, this time with BIM real-time rendering. I have yet to try this, and barely anytime at work to test and introduce it to the team, but it’s worth a look I’d say. Especially if we want to be forward thinking about the design process on the architecture side.

That’s all for now! Super delayed, plus really short. A pet project will be a pet project though, I do have plans to see it through, however slow it must proceed. 🙂

 

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muse

MAY // Monthly Update

Hello there!

May has truly been hectic. I have to admit, I set this project aside for other ones and other priorities. Test 010 is finally underway now though, so I hope to get that out in June (wait…it’s already June!)

20190601_screenshot

Oh how barebones they start…

Here are some neat things I saw recently —

  1. @not___work
    He probably doesn’t remember me, but Tamrat was a senpai of mine back in Yale. Some of his recent stuff is almost exactly what I wanted to start experimenting in. Very cool AR things, check it out.
  2. This Bricklaying Robot is Changing the Future of Construction
    Good ol’ Redshift. Latest and greatest news on technology in the AEC industry. I find it hard to believe this robot was a decade in the making. What was I even doing ten years ago? I barely remember. The school days are a blur, it’s time to make things!
  3. It takes a Village to Create Gender Equality in the Construction Industry
    This is so so important. I thought it appropriate, due to my current set of ongoing site series. Being on site can get a little daunting sometimes being one of very very very few women. While I’m not on the construction side of things, the lack of women in construction and trades is very evident in the project I’m on. I can count the number of women on site I’ve seen working on one hand. I think the article makes a good point – spreading the ideas, discussing it and actually physically having more and more women get involved in construction will certainly help get the ball rolling. The key to know is that it’s an option, and it’s a very viable option.

    Women in construction aren’t just a social initiative; they’re a strategic imperative. “There’s one group of people saying, ‘Oh my God, there’s a labor shortage,’” Skidmore says. “And there’s a group of women saying, ‘Oh my God, we only have access to low-wage, low-skill jobs.’ We need the two groups to start talking to each other. Because when you tell women it’s possible, they go after these jobs.”

 

Ok June, let’s see where you’re going to take me. Or should I be the one taking you somewhere? 🙂

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sketch

APR // Monthly Update

Well it was a busy month (what else is new)

I managed a sketch but no readings! A lot happening on site, a lot to learn from.

test_010_sketch

The next step with this project beyond these little tests is to further the research. Perhaps this needs to be in the form of design still, as that is where my skills are at the moment. Development is a further path down the road. What would a comprehensive yet minimal UI look like for this?

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muse

MAR // Monthly Update

Hello!

This month (aside from the usual excuse of being too busy and too occupied to rampantly progress my pet project), I’ve collected a bit of a thematic set of articles to share!

I did manage to complete one test, as part of my site series. The previous sketch before is on hold for the time being. I feel both exposed and sheltered from the explosion of media, stories, reviews, new content — you name it. Where do you start? (I don’t know) When does it end? (It doesn’t)

 

  1. Why Ready Player One Is a Beautiful Prophecy for the Future of VR Collaboration
    A good  and short read. I think the neatest point made was the notion that kids are afforded a very different learning and growing environment. The example made was how often children are fearful of making mistakes or showing vulnerability whether to their classmates or parents or whoever. But throw them in a VR environment where no one’s looking, and they’ll try and try again with no shame.
    I see an environment like the OASIS as a way for people to test, integrate, fail, make decisions, and rapidly assemble a group of people from all over the world and with different points of view to solve a problem. 

  2. The Art of Architectural Storytelling, or How to Present a Building
    This was a fun read, partially because of the criticism on Architectural jalingo while also providing examples and improvements on how to tell the story of your design to your everyday lay person (your client who pays you lots of money so they get what they want).
    From day one in school, architect students are immersed in a patois of the Queen’s English, Latin tidbits, and made-up terms like “cinegrammatic,” “unsolid,” and “neo-ness.” ‘
    At the end of the day, the article makes one solid point – “stories drive home emotional points” To that end, perhaps that’s why there’s a explosive interest in Blank Spaces’ Storytelling architecture competition every year. I myself entered twice, unsuccessfully, but fully convinced it is an excellent way to approach our world.
  3. VR in Retail: The Future of Shopping is Virtual and Augmented
    A short read and an interesting one. The ideas are all very exciting in the direction of improving the retail experience. In AR, improving the experience in-store. And in VR, providing an interactive environment away from the physical location that may not be available where you are.

That’s all for now! On to the next month. I may be starting a new sketchbook soon, so perhaps I’ll be able to pivot and really focus on doodles for Artifact.

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test

site series // a test 009

20180901_unitsketch_05_edit

a test 009 –
1 UNIT: space under construction
OCCUPANCY: n/a
TYPE(s): architecture, new building
AR/TIFACT(s): 02

Snow still lingers on the earth as steel gets tirelessly erected. We’re almost ready for enclosure.

As this is a learning in progress, I’ve missed a few things from the previous test that I’ve improved upon in this one. Namely the missing column in the lower level to support the steel column!

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muse, sketch

FEB // monthly update

Hey there end of February.

I’ll admit, I’m failing at keeping a schedule. It’s been hard to will myself to work on the next test. It’s been hard to make time for brainstorming interface ideas. It’s been hard just keeping up with a side project. No surprise. I’ve tried reading motivational, productivity, inspiring medium writing. They’re good, and they’re helpful, but sometimes an over-saturation of it starts to do the opposite — feels even more overwhelming. Sometimes you just gotta do it!

Thankfully, things are moving forward on site, which means I may just progress with my site series. It’ll be a little late, but it’s on it’s way!

Here’s a sketch of the next site series — steel is here!

sketch 009

Links ahead:

  1. Freddy Mamani’s New Andean Architecture adds colour to Bolivian city
    This is pretty amazing. It’s trippy as heck, but colourful and unique. I don’t know how this style of work will fare around the world, because it’s very bold, but the splashes of colour and fantastical geometric forms can certainly brighten up the street. I’m now wondering how my Artifact app idea can bring more of these unique designs to the surface. I guess there could be a global search function that highlights certain styles of details? Colour perhaps? Architizer probably has a good system for that.
  2. How the Internet of Things (IoT) is Changing Modern Office Design
    More on the Internet of things. Office design is really fascinating to me, somehow.

    “It is embedded in everyday objects we use and allows them to communicate autonomously with each other.”

    What if they’re communicating to us through a digital overlay of information? The article discusses the use of VR to enhance communication between coworkers, customers, etc. On the flip side of such an integrated work experience, will this be the end of work-life balance? Probably more to be said about that model in another discussion.

  3. The healthy Architect or how to master Stress in Architecture
    An older article but a good read to refresh our mindset of how to work successfully, productively and also balanced.

    “Stress as part of the profession or part of the culture?”

    This is a long and loaded one. But a lot of the pointers are very standard and practical advice. Sometimes you just really get into a project, or a problem to solve and consume-ing-ly (not a word) hack at it non-stop. And sometimes you go at it too long and burn out. I’m no stranger to this cycle. So what’s better, this extreme ends cycle or a seemingly less stressful series of habits to approach ‘balance’ from a different perspective? Honestly I’m not sure. I think both could be viable solutions, and really it pends on so many factors. Including a considerable amount of self-control, understanding of one-self’s capabilities and limitations, as well as knowing one’s threshold of fun and active. What’s your way?

 

I’ve been testing out development on android this past month. Started with something very simple like a sticker pack using a template Android Studio package. But it worked and at the very least I can say I have officially joined the Android development world. Next steps for this app may be a lot more complicated, especially without a concrete idea. So more brainstorming to come.

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