muse, sketch

NOV // Monthly Progress

At the rate I have been reading, learning, sketching and producing, I think it is safe to assume that I have been able to push out a test once a month. It is probably a good benchmark for me as I am. Now this is the point where I realize weekly has become bi-weekly and then bi-weekly has become monthly. And eventually the project fizzles into the dust of an alternate universe. But, I think monthly is actually totally achievable. It gives me time to learn in my job (for the site series tests), read enough interesting buzz to reflect about, sketch my next ideas, and of course, produce a test.

So how goes this monthly? Test 007 came out smoothly and was well received on instagram. Probably the best place to follow for just my test progress, whereas my text updates will happen here on the blog. It will come in two parts, the first will be test sketches as well as interesting articles or ideas that have come up. And the second part will be the actual test. I guess…that means I’m back to bi-weekly. 🙃

Here’s a collection of interesting AR stories I’ve read recently (actual article of course, may not be too recent)

“… but really any time you’re working on new stuff the goal should be for the radical new technology to basically just disappear, to be invisible to the user.”

  • Nike’s new NYC flagship store is fueled by its mobile app
    There were a slew of these articles released the past few months about Nike’s new retail stint. It’s pretty darn cool, I’d definitely be down to check it out. Retail ain’t dying yet, not on Nike’s watch.

  • Opendesk launches augmented-reality shopping for its open-source furniture
    Speaking of AR in retail, here’s another one closer to home (haha…) I Like this idea, and I’ve tried it unsuccessfully with the ikea app earlier this year when I got my (now outdated) ipad. With the new ARKit2 opportunities though, there’s just so much possibility.
  • Think Generative Design Is Overhyped? These Examples Could Change Your Mind
    I’ve linked and mused about a Redshift article before. Here’s another one that caught my eye. There is some controversy regarding generative design to replace space making (and from the designer’s perspective, it could be a scary thought — what use am I now?), but what about if we shifted that perspective to understand generative design as a partner to design? We’re not getting replaced, we’re just getting actively and exponentially assisted in ways we never could have imagined just a few years ago. I remember walking through Autodesk’s new Toronto office, and there was a little display talking about how generative design is helping with boeing aircraft design to not only increase the strength of the shell, but also reduce weight, reduce waste, reduce fuel needed. Just so many things.  That made me incredibly excited.

I’ll finish off with sketches for Test 008. Somehow it looks like I’ve caught up to construction progress. Perhaps the next test will be a break and I will intercede with some recent event tests. Moving on up
sketch 008

 

 

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site series // a test 007

20180901_unitsketch_05_edit

a test 007 –
1 UNIT: space under construction
OCCUPANCY: n/a
TYPE(s): architecture, new building
AR/TIFACT(s): 02

The Cat’s still around busy backfilling the foundation. Slab on grade is in place. Suspended slab formwork is in progress, and the main level peri system formwork boards are getting craned in.

Sitework is progressing way ahead of my tests, but we’re making headway finally! I went to a mini lecture recently where Bjarke Ingels came to Toronto to talk about the new development going up on King West. There is a plan in place to interject my site series with a test from there. Not sure how the numbering will solve itself yet.

Did you see the new ipad pro? The forever question of do I need it vs do I want it.

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muse, sketch

Hyperreality

I happened on this article and blog a week or two ago and it’s got me pretty excited. First, the name of the site is great — failedarchitecture. Not unlike baseball, architecture’s playing a tough ball game of success vs. failure. We’re talking about stats where edging below 50% is considered phenomenal. More often than not, the chances are pretty low for ringing out truly remarkable and amazing work of architecture. Not that there are not enough successes versus failures out there, but architecture in itself is just such a long long process. But I digress — the baseball season just wrapped up (congrats to the Red Sox!) so that was on my mind.

What’s fascinating about this article? Aside from the excellent examples of explorations in AR, I think the author has really highlighted the increased importance that AR can play in our urban environment.  Hyperreality is a fantastic video, definitely take a look. The overlay of digital information added to an extreme case of gamification and identity crisis really sheds light on a potential future for humanity. Both terrifying and inspiring, to say the least.

“Matsuda’s film ultimately suggests that augmented reality may become so commonplace as to be essential to making sense of one’s world.”

The merging of AR with reality reminds me an old anime from 2007 I watched, called Dennou Coil. That feeling when a majority of life is experienced through a digital overlay, including pets.

dennou

dennou coil screenshot from the internet

I was also excited to read about ‘Urban Tapestries‘, a research project that combined the flexibility of the mobile device and GIS with internet technology to develop a network of shared locations. It reminds me of an early predecessor to the ‘check-in’ app Foursquare or Facebook’s check-in status update. I’m intrigued with this project, particularly because it explores something very similar to what I had in mind. The article puts it best: a “thoughtfully-considered and collectively-generated vision of spatial augmentation through mobile digital technology”.

While the project was completed well over 10 years ago, this level of depth and expanse of a research project is along the trajectory of where I want my project to go. But who knows, things may divert once I actually start developing.

“At turns both wildly hypothetical and eerily prescient, Headmap explores in-depth the implications of “location-aware” augmented reality as a kind of “parasitic architecture” affording ordinary people the chance to annotate and re-interpret their environments.”

So what of my turtle of a project so far? Well test 007, part of my ‘site series’ is underway. By means of a sketch below. I’ll pick up the pace quite soon, just been delayed by my distracted nature of being interested in too many things at the same time.

Following along with the construction of the project I’m working on in my full-time job has been very helpful though, so the goal is to keep up with that in the near future. I’m probably a couple weeks behind relative to what’s actually happening on site, but as I mentioned in the beginning of this post, architecture just takes so so long. So I think I will catch up soon enough. Cheers!

sketch 007

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muse, test

Site Series // a test 006

a test 006 –
1 UNIT: space under construction
OCCUPANCY: n/a
TYPE(s): architecture, new building
AR/TIFACT(s): 01

As with my last few, developing unit tests based on my
own personal experiences has been the easiest way to learn. It also helps me go from experience
> pen > paper > digital production > blog
a lot more smoothly. Amidst attending
lectures, visiting site tours and hobby doodling, in my day job, I am still a
full-time (almost) architect. What better place to extract from?

The project I have been on for the past two years is finally
under construction, and being both blessed with great leaders and lucky to have
seen all parts of the project so far, I am now able to drop in site to watch
the building physically take shape. And so this next series (an undetermined
amount as of now) will be an exploration of ground-up architecture. This test actually compiles a few phases of the start of
construction. From site preparation and soil analysis to formwork for the
foundations to sheeting foundation walls with the proper water vapour barriers
and insulation. These diagrammatic tests are in no way an accurate
representation of the exact building construction, but they serve as an
illustration for the phases that I get to observe when I go to site.

There are
currently already several technologies utilizing mixed reality to not only aid
the construction process, for example in commissioning or building inspection
that enable users of a hardhat + visor to get a digital augmented visualization
of the innards of the building as it is getting constructed. One such would be
Daqri’s Smart Helmet. Pretty neat. My idea is focused more on a
finished product detail, but that isn’t to say am AR overlay couldn’t be
applied early on during it’s construction.

I’m excited
for this series because I can see a lot of growth out of it, even if all the unit will ever show is the corner of a building. The only sad part is  the CAT won’t always be in the
picture.

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a test 005

A test 005 –
1 UNIT: built space
OCCUPANCY: private office
TYPE(s): architecture, renovation
AR/TIFACT(s): 04

 

Back after a mini hiatus of busy busy. I finally got into the inside view of test 004. I don’t think it’s quite where I wanted but I also have a new idea for a new test series, so I wanted to move on with that. I may have to steer clear of interiors for the time being, it’s not working out too well yet.

Stay tuned, I’m back on a roll.

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muse, sketch

Treading

I have been both busy and tardy about working on my next test as well as keeping up the research. Of course it happens. But I do try to keep up the sketching at the very least, as well as plans for the next tests.

Here’s a sketch of the alternate wework test (from the interior!)

Because of the busy-ness though, I haven’t had too many experiences to provoke thoughts for the next test. The past week I have been reading about neat AR/VR related articles related to construction.

This one is particularly interesting, posted on Redshift, Autodesks’ technology editorial:

“With the combination of where you are with the visual odometry system and what is around you, you know pretty much everything you need to know about the world,” he says. (link)

Did I just do a quote of a quote? In any case, this kind of technology is definitely the direction I want to go. It makes me a bit nervous that all this research and tech is already in development and supported by massive companies like Autodesk. (I wouldn’t be opposed to trying to get my foot in the door.) While the content of this article focuses specifically on use for in-progress construction, I love the idea of being able to ‘see through walls’.

What I imagine with my project is seeing through walls, but not necessarily of pipes and ducts or beams and columns, but neat architectural details and building assemblies that you can’t fully appreciate or admire from the outside. Another issue I would like to tackle is providing this data as information of value to people not involved in the industry so that it can reach a wider audience.

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a test 004

A test 004 –
1 UNIT: built space
OCCUPANCY: private office
TYPE(s): architecture, renovation
AR/TIFACT(s): 04

IDEAS:
This is WeWork’s first Toronto location, 240 Richmond St. W. I thought about rotating the view to start looking at the interior fit-out initially, but opted for the envelope view instead. The reason for that being that in an interior fit-out project, understanding the base building and envelope would come first – knowing the structure, existing mechanical or plumbing routes, materials, etc. For example, they found an excessive amount of asbestos in the ceilings that they had to get rid of before even making any headway with the fit-out.

Once there is an understanding of the shell, then we can run right into the interior. Perhaps this test can have a part 2 where I look at the interior.

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