muse, sketch

SEP // Monthly Update

I think it’s safe to say September was a wash for progress. I could not keep up with the flood of work, nor could I sit head down and power through even an ounce of progress on ARtifact. I also compiled a list of readings I thought would be interesting and exciting all of which did not get read (yet!)

Except one – how appropriate too:
How to Take Breaks that are Right for You
Unsurprisingly, everyone needs a break. But surprisingly, everyone needs a different kind of break. Netflix might work for one person, and reading might work for another. I’ll admit, even after reading this one, I’m not quite sure what relaxes me the most. Sometimes I get anxiety when taking a break because I feel like I need to be doing something or working on something productive.

An idea for the test series. If I want to show the ceiling, should I try the worms-eye? Or do I stay consistent as with the 11 that have preceded thus far.

test 012 sketch

See ya in the next update!

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muse

AUG // Monthly Update

The pressure’s on as summer wraps up. There is no real pressure when there is no real deadline. Only the sense of urgency of producing something substantial. The summer I thought would be productive for my projects compared to the bustle of the school year has come and gone. The key is to stay optimistic and dedicated, and so I shall. What else is cooking — Continuing my illustrative tests and also starting to design some UI before digging into actual development. I also have been thinking about adjusting the goal/focus of the app. What is the main focus and who are my target users? What is the purpose of using this? So many questions.

Here are some quick reads:

  1. When Our Passion For Architecture Dwindles
    https://archinect.com/features/article/150153851/when-our-passion-for-architecture-dwindles
    This is a must read for anyone going through any stage of their architecture journey. From just starting architecture school to steadily chugging along in their careers. Sometimes it is only until you’ve gone through it you know it’s not for you, or that there are opportunities to pivot into something different. Same but different. I’m not sure where I am at the moment either so this article really spoke to me and gave me some motivation moving forward.
  2. How to Make an Augmented Reality App for Beginners
    https://maker.pro/custom/tutorial/how-to-make-an-augmented-reality-app-for-beginners
    I’ve had this saved for months, and have not tried it. Talk about motivation. It looks fun though!
  3. The Modern BIM Manager: Human, Machine, or Team?
    https://medium.com/autodesk-university/the-modern-bim-manager-human-machine-or-team-7b8724f56f8c
    Started reading up on articles like these, because I wanted to consider pursuing BIM management on the side on top of my regular architecting position. Clearly it’s a full time job to keep up, so I’m not so sure anymore. Being on the cusp and having too many interests can sometimes be a hindrance. But let’s see where this can take me.

That’s all for now — happy back to school / happy fall!

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muse, sketch

JUL // Monthly Update

20190811_UIsketchtest

This is a rough idea of where I could be heading. A simple app with a camera function that highlights locations where potential details could be. A bit preliminary of an idea but something more real than the little test blocks I’ve been doing.

I’d like to keep developing ideas for what the UI/UX would be like – the ‘flowchart’-like stuff is fascinating to me, but I have very little experience in it. Of course, I won’t be abandoning the Tests. 011 is coming soon…I promise.

 

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sketch

APR // Monthly Update

Well it was a busy month (what else is new)

I managed a sketch but no readings! A lot happening on site, a lot to learn from.

test_010_sketch

The next step with this project beyond these little tests is to further the research. Perhaps this needs to be in the form of design still, as that is where my skills are at the moment. Development is a further path down the road. What would a comprehensive yet minimal UI look like for this?

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muse

MAR // Monthly Update

Hello!

This month (aside from the usual excuse of being too busy and too occupied to rampantly progress my pet project), I’ve collected a bit of a thematic set of articles to share!

I did manage to complete one test, as part of my site series. The previous sketch before is on hold for the time being. I feel both exposed and sheltered from the explosion of media, stories, reviews, new content — you name it. Where do you start? (I don’t know) When does it end? (It doesn’t)

 

  1. Why Ready Player One Is a Beautiful Prophecy for the Future of VR Collaboration
    A good  and short read. I think the neatest point made was the notion that kids are afforded a very different learning and growing environment. The example made was how often children are fearful of making mistakes or showing vulnerability whether to their classmates or parents or whoever. But throw them in a VR environment where no one’s looking, and they’ll try and try again with no shame.
    I see an environment like the OASIS as a way for people to test, integrate, fail, make decisions, and rapidly assemble a group of people from all over the world and with different points of view to solve a problem. 

  2. The Art of Architectural Storytelling, or How to Present a Building
    This was a fun read, partially because of the criticism on Architectural jalingo while also providing examples and improvements on how to tell the story of your design to your everyday lay person (your client who pays you lots of money so they get what they want).
    From day one in school, architect students are immersed in a patois of the Queen’s English, Latin tidbits, and made-up terms like “cinegrammatic,” “unsolid,” and “neo-ness.” ‘
    At the end of the day, the article makes one solid point – “stories drive home emotional points” To that end, perhaps that’s why there’s a explosive interest in Blank Spaces’ Storytelling architecture competition every year. I myself entered twice, unsuccessfully, but fully convinced it is an excellent way to approach our world.
  3. VR in Retail: The Future of Shopping is Virtual and Augmented
    A short read and an interesting one. The ideas are all very exciting in the direction of improving the retail experience. In AR, improving the experience in-store. And in VR, providing an interactive environment away from the physical location that may not be available where you are.

That’s all for now! On to the next month. I may be starting a new sketchbook soon, so perhaps I’ll be able to pivot and really focus on doodles for Artifact.

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