muse

MAR // Monthly Update

Hello!

This month (aside from the usual excuse of being too busy and too occupied to rampantly progress my pet project), I’ve collected a bit of a thematic set of articles to share!

I did manage to complete one test, as part of my site series. The previous sketch before is on hold for the time being. I feel both exposed and sheltered from the explosion of media, stories, reviews, new content — you name it. Where do you start? (I don’t know) When does it end? (It doesn’t)

 

  1. Why Ready Player One Is a Beautiful Prophecy for the Future of VR Collaboration
    A good  and short read. I think the neatest point made was the notion that kids are afforded a very different learning and growing environment. The example made was how often children are fearful of making mistakes or showing vulnerability whether to their classmates or parents or whoever. But throw them in a VR environment where no one’s looking, and they’ll try and try again with no shame.
    I see an environment like the OASIS as a way for people to test, integrate, fail, make decisions, and rapidly assemble a group of people from all over the world and with different points of view to solve a problem. 

  2. The Art of Architectural Storytelling, or How to Present a Building
    This was a fun read, partially because of the criticism on Architectural jalingo while also providing examples and improvements on how to tell the story of your design to your everyday lay person (your client who pays you lots of money so they get what they want).
    From day one in school, architect students are immersed in a patois of the Queen’s English, Latin tidbits, and made-up terms like “cinegrammatic,” “unsolid,” and “neo-ness.” ‘
    At the end of the day, the article makes one solid point – “stories drive home emotional points” To that end, perhaps that’s why there’s a explosive interest in Blank Spaces’ Storytelling architecture competition every year. I myself entered twice, unsuccessfully, but fully convinced it is an excellent way to approach our world.
  3. VR in Retail: The Future of Shopping is Virtual and Augmented
    A short read and an interesting one. The ideas are all very exciting in the direction of improving the retail experience. In AR, improving the experience in-store. And in VR, providing an interactive environment away from the physical location that may not be available where you are.

That’s all for now! On to the next month. I may be starting a new sketchbook soon, so perhaps I’ll be able to pivot and really focus on doodles for Artifact.

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muse, sketch

FEB // monthly update

Hey there end of February.

I’ll admit, I’m failing at keeping a schedule. It’s been hard to will myself to work on the next test. It’s been hard to make time for brainstorming interface ideas. It’s been hard just keeping up with a side project. No surprise. I’ve tried reading motivational, productivity, inspiring medium writing. They’re good, and they’re helpful, but sometimes an over-saturation of it starts to do the opposite — feels even more overwhelming. Sometimes you just gotta do it!

Thankfully, things are moving forward on site, which means I may just progress with my site series. It’ll be a little late, but it’s on it’s way!

Here’s a sketch of the next site series — steel is here!

sketch 009

Links ahead:

  1. Freddy Mamani’s New Andean Architecture adds colour to Bolivian city
    This is pretty amazing. It’s trippy as heck, but colourful and unique. I don’t know how this style of work will fare around the world, because it’s very bold, but the splashes of colour and fantastical geometric forms can certainly brighten up the street. I’m now wondering how my Artifact app idea can bring more of these unique designs to the surface. I guess there could be a global search function that highlights certain styles of details? Colour perhaps? Architizer probably has a good system for that.
  2. How the Internet of Things (IoT) is Changing Modern Office Design
    More on the Internet of things. Office design is really fascinating to me, somehow.

    “It is embedded in everyday objects we use and allows them to communicate autonomously with each other.”

    What if they’re communicating to us through a digital overlay of information? The article discusses the use of VR to enhance communication between coworkers, customers, etc. On the flip side of such an integrated work experience, will this be the end of work-life balance? Probably more to be said about that model in another discussion.

  3. The healthy Architect or how to master Stress in Architecture
    An older article but a good read to refresh our mindset of how to work successfully, productively and also balanced.

    “Stress as part of the profession or part of the culture?”

    This is a long and loaded one. But a lot of the pointers are very standard and practical advice. Sometimes you just really get into a project, or a problem to solve and consume-ing-ly (not a word) hack at it non-stop. And sometimes you go at it too long and burn out. I’m no stranger to this cycle. So what’s better, this extreme ends cycle or a seemingly less stressful series of habits to approach ‘balance’ from a different perspective? Honestly I’m not sure. I think both could be viable solutions, and really it pends on so many factors. Including a considerable amount of self-control, understanding of one-self’s capabilities and limitations, as well as knowing one’s threshold of fun and active. What’s your way?

 

I’ve been testing out development on android this past month. Started with something very simple like a sticker pack using a template Android Studio package. But it worked and at the very least I can say I have officially joined the Android development world. Next steps for this app may be a lot more complicated, especially without a concrete idea. So more brainstorming to come.

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muse, sketch

JAN // Monthly Update

Hello January. Rather, See Ya January!

It’s the new year, which means ARtifact Lab was on my new years resolutions to keep hacking at. The site series may take a one-test break for an insert test while real-life progress on site gets ready for steel. That being said, here’s some sketches for Test 009 ideas: Last October, I went to check out the local but temporary BIG Serpentine pavilion, here in Toronto to promote Bijarke’s new ‘Habitat’-esque proliferation of housing units across King West. The project is pretty neat, even though it’s quite insane. I also checked out a talk including Bjarke himself, the head of Westbank development, as well as artist Douglas Coupland, longtime friend and collaborator of the two.

I did a pretty early sketch of a simplified test version for the towers back in October, but here’s an update:sketch 009

I have some plans for more interface design options for the coming months in addition to the ongoing Tests. Looking exciting.

In the meantime, here are some links! Only two this week and both from Redshift, which I have been following more regularly.

  1. IoT Technology Will Improve Safety and Efficiency on the Construction Site
    IoT stands for ‘Internet of Things’ — a blanket term that encompasses a number of web-enabled smart tech. The things they can do are pretty neat, I would love to be part of this kind of development.

    “Just like the smart watch senses your daily activities and gives you insights into when you should walk, meditate, or drink a glass of water, IoT on construction sites are also identifying risks before they happen. “

  1. 5 Things the Built World Can Learn From a Filmmaker’s Digital Pipeline
    I was in the entertainment industry for a really brief while, on the computer animation front rather than film making. I think they’re wildly different, but seeing the word ‘pipeline’ sorta strikes at some nostalgia for sure. This one isn’t a long read, worth running through! #3 is so true.

    “The same holds true in the built world, where more refined real-time visualizations and actions can allow decisions to be made earlier and prevent the time-and-cost ramifications of delays.”

That’s all for now, bye!

 

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