muse

MAR // Monthly Update

Hello!

This month (aside from the usual excuse of being too busy and too occupied to rampantly progress my pet project), I’ve collected a bit of a thematic set of articles to share!

I did manage to complete one test, as part of my site series. The previous sketch before is on hold for the time being. I feel both exposed and sheltered from the explosion of media, stories, reviews, new content — you name it. Where do you start? (I don’t know) When does it end? (It doesn’t)

 

  1. Why Ready Player One Is a Beautiful Prophecy for the Future of VR Collaboration
    A good  and short read. I think the neatest point made was the notion that kids are afforded a very different learning and growing environment. The example made was how often children are fearful of making mistakes or showing vulnerability whether to their classmates or parents or whoever. But throw them in a VR environment where no one’s looking, and they’ll try and try again with no shame.
    I see an environment like the OASIS as a way for people to test, integrate, fail, make decisions, and rapidly assemble a group of people from all over the world and with different points of view to solve a problem. 

  2. The Art of Architectural Storytelling, or How to Present a Building
    This was a fun read, partially because of the criticism on Architectural jalingo while also providing examples and improvements on how to tell the story of your design to your everyday lay person (your client who pays you lots of money so they get what they want).
    From day one in school, architect students are immersed in a patois of the Queen’s English, Latin tidbits, and made-up terms like “cinegrammatic,” “unsolid,” and “neo-ness.” ‘
    At the end of the day, the article makes one solid point – “stories drive home emotional points” To that end, perhaps that’s why there’s a explosive interest in Blank Spaces’ Storytelling architecture competition every year. I myself entered twice, unsuccessfully, but fully convinced it is an excellent way to approach our world.
  3. VR in Retail: The Future of Shopping is Virtual and Augmented
    A short read and an interesting one. The ideas are all very exciting in the direction of improving the retail experience. In AR, improving the experience in-store. And in VR, providing an interactive environment away from the physical location that may not be available where you are.

That’s all for now! On to the next month. I may be starting a new sketchbook soon, so perhaps I’ll be able to pivot and really focus on doodles for Artifact.

Standard
muse, sketch

NOV // Monthly Progress

At the rate I have been reading, learning, sketching and producing, I think it is safe to assume that I have been able to push out a test once a month. It is probably a good benchmark for me as I am. Now this is the point where I realize weekly has become bi-weekly and then bi-weekly has become monthly. And eventually the project fizzles into the dust of an alternate universe. But, I think monthly is actually totally achievable. It gives me time to learn in my job (for the site series tests), read enough interesting buzz to reflect about, sketch my next ideas, and of course, produce a test.

So how goes this monthly? Test 007 came out smoothly and was well received on instagram. Probably the best place to follow for just my test progress, whereas my text updates will happen here on the blog. It will come in two parts, the first will be test sketches as well as interesting articles or ideas that have come up. And the second part will be the actual test. I guess…that means I’m back to bi-weekly. 🙃

Here’s a collection of interesting AR stories I’ve read recently (actual article of course, may not be too recent)

“… but really any time you’re working on new stuff the goal should be for the radical new technology to basically just disappear, to be invisible to the user.”

  • Nike’s new NYC flagship store is fueled by its mobile app
    There were a slew of these articles released the past few months about Nike’s new retail stint. It’s pretty darn cool, I’d definitely be down to check it out. Retail ain’t dying yet, not on Nike’s watch.

  • Opendesk launches augmented-reality shopping for its open-source furniture
    Speaking of AR in retail, here’s another one closer to home (haha…) I Like this idea, and I’ve tried it unsuccessfully with the ikea app earlier this year when I got my (now outdated) ipad. With the new ARKit2 opportunities though, there’s just so much possibility.
  • Think Generative Design Is Overhyped? These Examples Could Change Your Mind
    I’ve linked and mused about a Redshift article before. Here’s another one that caught my eye. There is some controversy regarding generative design to replace space making (and from the designer’s perspective, it could be a scary thought — what use am I now?), but what about if we shifted that perspective to understand generative design as a partner to design? We’re not getting replaced, we’re just getting actively and exponentially assisted in ways we never could have imagined just a few years ago. I remember walking through Autodesk’s new Toronto office, and there was a little display talking about how generative design is helping with boeing aircraft design to not only increase the strength of the shell, but also reduce weight, reduce waste, reduce fuel needed. Just so many things.  That made me incredibly excited.

I’ll finish off with sketches for Test 008. Somehow it looks like I’ve caught up to construction progress. Perhaps the next test will be a break and I will intercede with some recent event tests. Moving on up
sketch 008

 

 

Standard