muse

MAR // Monthly Update

Hello!

This month (aside from the usual excuse of being too busy and too occupied to rampantly progress my pet project), I’ve collected a bit of a thematic set of articles to share!

I did manage to complete one test, as part of my site series. The previous sketch before is on hold for the time being. I feel both exposed and sheltered from the explosion of media, stories, reviews, new content — you name it. Where do you start? (I don’t know) When does it end? (It doesn’t)

 

  1. Why Ready Player One Is a Beautiful Prophecy for the Future of VR Collaboration
    A good  and short read. I think the neatest point made was the notion that kids are afforded a very different learning and growing environment. The example made was how often children are fearful of making mistakes or showing vulnerability whether to their classmates or parents or whoever. But throw them in a VR environment where no one’s looking, and they’ll try and try again with no shame.
    I see an environment like the OASIS as a way for people to test, integrate, fail, make decisions, and rapidly assemble a group of people from all over the world and with different points of view to solve a problem. 

  2. The Art of Architectural Storytelling, or How to Present a Building
    This was a fun read, partially because of the criticism on Architectural jalingo while also providing examples and improvements on how to tell the story of your design to your everyday lay person (your client who pays you lots of money so they get what they want).
    From day one in school, architect students are immersed in a patois of the Queen’s English, Latin tidbits, and made-up terms like “cinegrammatic,” “unsolid,” and “neo-ness.” ‘
    At the end of the day, the article makes one solid point – “stories drive home emotional points” To that end, perhaps that’s why there’s a explosive interest in Blank Spaces’ Storytelling architecture competition every year. I myself entered twice, unsuccessfully, but fully convinced it is an excellent way to approach our world.
  3. VR in Retail: The Future of Shopping is Virtual and Augmented
    A short read and an interesting one. The ideas are all very exciting in the direction of improving the retail experience. In AR, improving the experience in-store. And in VR, providing an interactive environment away from the physical location that may not be available where you are.

That’s all for now! On to the next month. I may be starting a new sketchbook soon, so perhaps I’ll be able to pivot and really focus on doodles for Artifact.

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test

a test 005

A test 005 –
1 UNIT: built space
OCCUPANCY: private office
TYPE(s): architecture, renovation
AR/TIFACT(s): 04

 

Back after a mini hiatus of busy busy. I finally got into the inside view of test 004. I don’t think it’s quite where I wanted but I also have a new idea for a new test series, so I wanted to move on with that. I may have to steer clear of interiors for the time being, it’s not working out too well yet.

Stay tuned, I’m back on a roll.

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muse

Keynote

I tuned into the Apple keynote today. I mostly just listened while having real work to do. But something really caught my attention that I ended up watching all some 20 min. of that segment. It wouldn’t be hard to guess, but it was the section on Augmented Reality. Apple’s doing a lot of incredible things with AR technology and I want in.

ARKit2 has expanded it’s spectrum, allowing for more advanced and accurate real-life tracking of surroundings. This includes live measuring of objects just by clicking from one point to another through their new app ‘Measure’. It can also register geometric shapes (demonstrated was the rectangle, but I imagine other polygonal shapes are possible) and give a relatively accurate measurement of it’s dimensions as well as area. The other neat demonstration was a completely AR interactive game just from registering one built lego building on a table. The ipad was able to detect and then present an entire lego world directly on the table for the users to interact with. Note the use of plural. Now we can have multi-user interaction, live and augmented to reality all from one scan of the surrounding.

You can see, then, where I want to go with AR/TIFACT, relative to these features. What if it weren’t just a lego building that could get scanned, but a real building? In the AEC industry, aside from having a fun filled AR interaction video game with real life buildings, I would like to use this feature to overlay building data – not just your typical building stats and numbers, but 3D details and material samples. Is that useful? I think not quite yet. But this is the vein I want to keep thinking along until it does become something useful. Some great testing grounds for this? Doors Open Toronto? The Venice Biennale?

The next step in my research would be to get a hands-on for ARKit2 and see where I can take it. I’m excited.

Also Test 003 is coming, I promise.

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